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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.

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The King Is Dead; Long Live The King!

File: 1423439536698.jpg (491.77 KB, 1500x865, 300:173, 1420151585981.jpg)

6863d5  No.3[Reply]

Welcome to /builders/! This board is for the creation and running of nation and hero builders. A builder is a game run by a single Gamemaster (GM), where various players design their own hero or nation (Hence, Hero or Nation builder), to participate in a setting of the GM's design. Rules past that very with each game. For your viewing pleasure, here is a community-made guide to running and playing builders. http://docs.google.com/document/d/1NZFX--5Hchy7wwVliYA8E8t5oNyec4zSC4yNStw4Oy0/edit?pli=1

As the board is now under new management, please review the following board rules:

1. No spamming.

2. No posting gore, animal abuse, bodily waste or other tasteless content.

3. Pornography is permitted ONLY in games that are labelled as explicit and adult-only. Please make sure that the TITLE of any such game thread reflects this. You are encouraged, but not necessarily required, to spoiler pornographic content within an explicit game thread.

4. No cheating. If you accidentally post twice or more, please delete the extra posts and KEEP the first one.

5. No salt, abuse or excessive banter in the threads. Memeing on a critfail/success or a particularly audacious action is fine, but don't go overboard with it; that's what the Discord is for.

6. For GMs: treat your players fairly. Do not play favorites.

Join the /builders/ community at:

http://discord.gg/AuBDqAA

Have fun, and be excellent to each other!

____________________________
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Post last edited at


File: 192a129ef40656f⋯.png (843.44 KB, 1544x588, 386:147, Map3D.png)

1feaa0  No.53334[Reply]

For millions of years, the earliest humans lived as tribal nomads. They lived in extremely small groups, merely surviving off of the land. That is all about to change. It is the Neolithic Age, and your people have taken the first step towards modernity. By setting up the very first permanent settlement, you will be building the very concept of civilization with your own hands.

Welcome to Birth of Civilization Builder. Here, players will be taking on the role of a particular family that joins together with others to form a functioning community. All players will be working together to survive and thrive, while also competing for status and power within their forming society. You must strike a careful balance with your peers, as outside threats will routinely rear their heads, and infighting may lead to your destruction.

You can begin by rolling 1d100. I have a table of resources, and will reply to your post with your result. If you get the same result as a previous player, reroll. The resulting resource that I reply to your roll with will be what your family utilizes to contribute to this society. If it is a crop, for example, your family will be farmers. An animal will be either what your family domesticates or hunts. Feel free to write up any fluff you want at this stage, characterizing your family's contribution in this society.

After a good number of players have rolled, I will use the resources to determine your starting location and place it on the map. From there, turns will begin. Actions are 2d100. All actions taken in this game should be considered from a social and cultural standpoint. Technology will develop slowly, and as a result of cultural development more than anything. Rushing tech will not be particularly effective. It's more likely to work if developed in response to a specific threat or challenge, and with enough existing basis. Rather, more often your actions should consist of your family's practices and interactions with other player's families. You don't have to stick with only using your starting resource. You can find another one, or perhaps create social strata that don't require you to work a resource at all.

Results of action rolls will vary wildly depending on thPost too long. Click here to view the full text.

3 posts and 2 image replies omitted. Click reply to view. ____________________________
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ed6bf7  No.53338

Dice rollRolled 22 (1d100)

>>53334

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1feaa0  No.53339

>>53338

Your result is Camels

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068823  No.53340

Dice rollRolled 44 (1d100)

>>53334

Let's see how I fuck this up.

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1feaa0  No.53341

>>53340

Your result is Watermelon

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1feaa0  No.53342

File: bf6d6d3893251bc⋯.png (219.21 KB, 1536x754, 768:377, Starting point.png)

I finagled the map a bit to make this work, put this area where cocoa and watermelons could grow somewhat near the desert. This is where you guys will be, near the middle of the map

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File: c6ceb96931e4ce6⋯.png (1.82 MB, 1200x1400, 6:7, 8chan_Cup4_Logo.png)

292e2c  No.53332[Reply]

Hey /builders/ mates,

We are currently streaming the group phase of the current year's 8chanCup (or as it's more properly known as the Infinity Cup) but due to the exodus and 8ch hiccups we've lost a few teams whose boards never really recovered.

Because of that, we thought it could be great if you guys could join us with a team of your own and participate in the next iteration of the cup, if you feel like it.

All you need to do is create a wiki entry of your own team over at http://infinitycup.shoutwiki.com/wiki/Main_Page (use the layout of other teams as a preset), coming up with members/players that represent your board's culture and in-jokes, create a proper emblem and jersey combo and optionally choose strategies, skills and exportable 3d models using the rules set up at http://infinitycup.shoutwiki.com/wiki/Rules and we'll make sure to consider your application for the future pot.

I should mention that we would also really appreciate if you came over to our cup's stream at http://cytu.be/r/8cup to spectate what the cup's really all about and to propose your own ideas to make it even better.

See you on the field!

____________________________
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bff941  No.53333

File: 4a975a40202d41e⋯.jpg (133.48 KB, 529x399, 529:399, king bugs.jpg)

Yeah bro, we'll put something together and join in. Just remember: you asked for it.

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File: 3da95deda8c43f8⋯.png (24.7 KB, 428x503, 428:503, 10x10 stars.png)

5aeea4  No.53316[Reply]

Some look up into the sky and see stars. They reach to grab what they know is so far away. Pretty lights in the distance. An illusion upon the inner surface of a bubble sitting upon a chaotic ocean of power known as the Astral Sea. Within it the planes sit protected like snow globes with their inhabitants unawares of just how miniscule they are in the grand cosmose. Your people, however, are different. A grand power on your plane your people may be the sole power on this world or hold most of the world. Your resources are vast and all on your world know the name of your empire. However, you have found that it is nothing more than an anthill compared to the vastness of the planes. Your researchers have found the harmonic resonance needed to travel to other planes by pure accident, a trick they are sure no pure research could truly point to, and have constructed a planar gate. Now you are set to expand your dominion to worlds far different from your own and encounter strange creatures and deadly enemies. Will your empire claim greatness in the many worlds or become a footnote in the histories of another? Only time will tell.

Welcome to Planar 2: 8kun edition. For those of your that played when this was on discord you can use the planes and nations created at the start of that game. For the rest of you please see the rules on this doc: http://docs.google.com/document/d/1kOTD6uuoBfIQSEjqIEm1_ReHf6bKCicjBt43Ik6Zy3k/edit?usp=sharing

The only major difference is location. The map is a 10x10 hex grid. Please either choose a location or roll 2d10. If you get the same location as another person you will be moved to an adjacent hex.

10 posts omitted. Click reply to view. ____________________________
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787820  No.53327

Dice rollRolled 4, 3 = 7 (2d4)

Mirrors and Connections for the prior results

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787820  No.53328

Dice rollRolled 73 (1d100)

I am an idiot, rerolling one more time.

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787820  No.53329

Dice rollRolled 2 (1d6)

Special Materials

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268a17  No.53330

Dice rollRolled 2, 6 = 8 (2d10)

Joining with my old plane. Rolling for location

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532b7f  No.53331

Dice rollRolled 1, 10 = 11 (2d14)

Lemme see the magic

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File: d9a0364881e6565⋯.png (325.88 KB, 1897x1361, 1897:1361, Generic.png)

508081  No.53293[Reply]

It is the first age. Your people are united and are at the peak of their power. Expansion, resources, and innovations continue to pour forth as you walk the path towards greatness. You are not the only ones ascendant however, Other nations have risen and they threaten your future and rightful mandate. Extinguishing your ambitions and making you forgotten in history. This cannot stand! Gather your armies and crush the barbarians so that the world may know only your legacy!

Here are the Rules: http://docs.google.com/document/d/1nPgjVZArF_6GG0dPzxdgqYqEPIe4m5-s8_LZsPquYRM/edit?usp=sharing

As a newly formed nation of a people with a vaguely defined past. You do not possess much of a history as much as a shared legend. This legend is undoubtedly true however and you will fight to the last to ensure its authenticity remains unchallenged. Suffer not the xeno or heretic to live!

Nation Name: [Name]

Background: [Decides bonus]

Color:

Location: [Give a description or a picture, remove this after being placed]

Pop: 10 +2/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 10 +2/turn

Materials: 10

S. Resources: 0/0

Settlements:

[Hamlet](Settlement Name)

Infrastructure:

[Food Building Name] (Settlement Name)

Defenses:

[Defenses Name (2)] (Settlement Name)

Military:

2 [Unit Name] (1 Strength, 0 Materials, [Expendable])

Military Deployment: (determines how many units are present in a settlement)

2 Units (Settlement Name)

Magic:

Technology:

Bonus:

17 posts and 4 image replies omitted. Click reply to view. ____________________________
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901b19  No.53311

Dice rollRolled 17, 64, 48 = 129 (3d100)

>>53303

>Farming boosts food buildings and Herbalism gives a unit tag.

Nation Name: Green Valley

Background:

The Halflings from the Green Valley are a jolly bunch who enjoy little more than good food and drink. They smoke the various herbs they grow every day and live a blissful and sheltered life.

Color: Green

Location: Some fertile valley

Pop: 10 +2/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 10 +3/turn

Materials: 10 +2/turn

S. Resources: 0/0

Settlements:

[Hamlet](Greendale)

Infrastructure:

[Greendale Mill] (Greendale)

[Greendale Sawmill] (Greendale)

Defenses:

[Palisade (2)] (Greendale Palisade)

Military:

2 [Greendale Guard] (1 Strength, 0 Materials, [Expendable])

Military Deployment:

2 Greendale Guard (Greendale)

Magic:

Technology: Farming, Herbalism

Bonus: [Idyllic Homestead]: While your people are constantly underestimated there is one thing that is always apparent. How perfect and comfortable the land you inhabit always turns out to be. Whenever you gain a special resource your settlement counts as one higher for resource exploitation even if the settlement is maxed out.

1. Greendale was famous for its various herbs, or at least so the halflings of Greendale would like to believe. Their herbal plantations expanded with every year as a herbal farmer's profession was not only lucrative and well respected but also a very relaxed and comfortable one. (Build Herbal PlantaPost too long. Click here to view the full text.

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0f8eb8  No.53312

Dice rollRolled 27, 57, 3 = 87 (3d100)

>>53310

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28ae05  No.53313

Dice rollRolled 57, 21, 42 = 120 (3d100)

>>53305

Nation Name: [The Dwarven Kingdom of Thal Mgkumz]

Background: [Long have the Dwarven people existed. Short of stature, stalwart of body, nimble of finger and stubborn of mind. Yet they have never been a mighty kingdom. There are reasons for this, they've predations of beasts ranging from miniscule to mighty, they've had to endure the raging rumbling of the mountains, their homelands who can crush a city with but an errant movement, and they have had to endure the internecine conflicts between clans over resources, prestige and skill.

So the dwarves being the sensible beings they are, moved to address to foibles of dwarf, nature and monsters. They grew insular, suspicious and distrusting of other non dwarven kin. They learned to make weapons, and make them WELL, so that any monster would be met with superior Dwarven Steel. They learned how to not only build well and strong, but how to read the mountain and make it so even if they earth moved, the city, the buildings and it's occupants would survive, if not thrive. They learned how to coordinate between clans, how one would build, another farm, another smith and aforuth to coordinate. Thus Thal Mgkumz, City of the Council, was built. Thus was the heart of a new Dwarven Nation was created, From thus a the body of a dwarven Nation set out, and from thus a New world would be cut, forged and molded. ]

Color: Purple

Pop: 10 +2/turn

Food: 10 +2/turn

Materials: 10 +2/turn

S. Resources: 0/0

Settlements:

[Hamlet](Thal Mgkumz)

Infrastructure:

[Mushroom Farm] (Thal Mgkumz)

[Dwarven Mine] (Thal Mgkumz)

Defenses:

[Dwarven Walls(2)] (Thal Mgkumz)

Military:

2 [Dwarven Milita] (1 Strength, 0 Materials, [Expendable])

MilitarPost too long. Click here to view the full text.

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508081  No.53314

Dice rollRolled 11, 30, 7 = 48 (3d100)

Nation Name: The Shattered Collective

Color: Black

Pop: 10 +2/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 10 +2/turn

Materials: 10 +3/turn

S. Resources: 0/0

Settlements:

[Hamlet](The Fractal Shard)

Infrastructure:

[Old World Grainery] (The Fractal Shard)

[Shard Mine] (The Fractal Shard)

Defenses:

[Covered Trench System (2)] (The Fractal Shard)

Military:

2 [0-1 Null Soldiers] (1 Strength, 0 Materials, [Expendable])

Military Deployment: 2 Units (The Fractal Shard)

Magic: Teleportation 10/15

Technology: Guilds

Bonus: [Calamitious Unity]: Your people are united by trauma and there is no reason why this not need apply to those in this world as well. Whenever a player rolls a nat 1 you gain some of their population lost and learn some of their secrets for yourself.

1. Research Teleportation Magic(10/15)

2. Expand into the mountains north to claim them

3. Research living standards, so our people can live like they did in the old world

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3bbce3  No.53315

Dice rollRolled 52, 21, 88 = 161 (3d100)

Nation Name: The Vog-Mesda Commandery

Background: The War-bred, or Vog-Mesda in their own tongue, are a relic of their creators. Their lands had never known conflict in those times, but their creators grew paranoid over those years of peace. They had also previously created another race, the Low-bred to do their manual labor for them, and they feared that they would eventually revolt., and thus they created the Vog-Mesda. Some time in the past, the creators left, died out, or for whatever reason vanished, leaving the Low-bred and War-bred to their own fate.

After countless years, the region stabilized, the great city their creators wasted away until only a small hamlet's worth of buildings were left. Now the Vog-Mesda seek to expand, raid, and conquer the other people's of the world.

Color: Steel Gray

Location: Central Plains, near the mountains.

Pop: 10 +2/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 10 +2/turn

Materials: 10 +2/turn

S. Resources: 0/0

Settlements:

[Hamlet](Commandery Eda)

Infrastructure:

[Uld-Mesda Farms] (Commandery Eda)

[Material Building Name] (Settlement Name)

Defenses:

[Commandery Fortifications (2)] (Commandery Eda)

Military:

2 [Ned-Vog Fledglings] (1 Strength, 0 Materials, [Post too long. Click here to view the full text.

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File: 3d2e0e0bea974b6⋯.png (435.95 KB, 3675x2350, 147:94, hero_builder_map.png)

41c3d2  No.52532[Reply]

The end times are upon the United States of America, and soon upon the whole world. The country's greatest heroes and villains have fallen against an ironclad evil– a legion of robotic, laser-toting skeletons led by the insidious Skeleton Prime. Much of the country has fallen into its grip– few capable of standing up to this horrid foe still remain.

That is where YOU come in. You are a superhero, a supervillain, a super-whatever– and because of your pitiful, overlooked, D-List status, you were not targeted by the Skeleton forces nor asked to fly into battle against them. And so you have survived.

Now, with the League of Righteousness dead and most of D.O.O.M slain or AWOL, it is YOUR time to rise up, defeat the Cyber Skeleton Legions, and claim that sweet, sweet superhuman street cred for your own.

CHARACTER SHEET

Name: The name the superhuman community and the news know you by. Secret identity optional.

Age: Approximate, as needed.

Origin Story: How YOU became a superhuman/alien/dog, and the basis for your superpowers and super-equipment.

Blood Type: Fill this out.

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: Doctor Doom has Latveria, Batman has Gotham. You have your own domain, represented by your Signature Color. The bigger your domain, the more resources you can draw upon, but the harder it is to defend.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

PREVIOUS 4CHAN THREAD AND OTHER THREADS HERE: Post too long. Click here to view the full text.

44 posts and 19 image replies omitted. Click reply to view. ____________________________
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41c3d2  No.53178

Dice rollRolled 44, 82, 68 = 194 (3d100)

>>53177

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17f11e  No.53195

File: c98be071390bc03⋯.png (Spoiler Image, 93.99 KB, 324x213, 108:71, R wrap around head.PNG)

Dice rollRolled 92, 22, 57 = 171 (3d100)

>>53093

Name: Lord "Dracula" Bob, King of Greater Wisconsin, "The Wisconsin Vampire", Once and Future King, King Crimson

Age: 30

Origin Story: Fell into a vat of high performance makeup designed for athletes who want to look nice. Which was place conveniently near a costume department store. The fangs make it hard for him to chew and his super powered body needs a lot of nutrients so he drinks all his meals with a nibble hear and there. His now pristine and flawless white skin is very sensitive to light. Before all that he was just a jobless actor who made bad poetry and puns and lived in closet of an apartment with no windows in the basement in a bad neighborhood.

Blood Type: D for Drinks A Lot

Signature Color: Blood Red

Domain: Transylvania Forest (Milwaukee), Greater Wisconsin, [Neo-Camelot], [Renovated Chicago Pier], [Skeletonized Detroit].

Superpowers: [A-List Super Strength], [A-List Super Speed], [C-List Super Stealth], [A-List Hypnotism], [A-List Swordsmanship], [Greater Psionic Resistance], [C-List Martial Trance],

Weakness: [Sorta Vampirish] - Being in sunlight causes pain and blindness. Most actions must be done during the night, or underground. You can more or less only eat liquids. Fire does extreme damage to you since the makeup is, apparently, napalm-based.

Equipment: [Excalibur], [Skeleton Alloy Pants],[Retrofitted Psiadamant Gauntlets], [Purple Crystal Globe](Flail with claw-machine-esque clutch)(Currently wrapped around my body as psi-chain armor), The [Holy Grail]

5 [Skeleton Laser Rifles]. 28 [Skeleton Scrap],[Skeleton Alloy Gauntlets],[Hang-Glider].[Ultra-Insulated Christmas Sweater]

Followers: 8 Teenagers, 2 Dr.Handymen (Dr. Richards and Dr. Frakensteen), 2 Vampire Apprentice [Pa'Trikk The EverCrispy], [Wisconsin Super-Governor],[Elijah "Dark Sanguinus" Blake], [Werewolf Tribe]

[Lasersteen], who has [A-List Lasers], [A-List Blade Post too long. Click here to view the full text.

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fc6600  No.53244

Dice rollRolled 2, 9, 100 = 111 (3d100)

Age: 60

Blood Type: None

Signature Color: Lavender

Domain: somewhere in Texas

Superpowers: [A-List Super Sorcery], [A-List Electricity Control], [C-List Electricity Resistance][B-List Void Magic][C-List Mage Kinesis][D-List Ethereal Jaunt]

Structures: Ley Node, [V.U. Mobility], [Brineborn Nest] [Empowered Scrying Tower]

[Porkblister University]

[Esteemed Teaching Staff]

Equipment: [Dark Lord's Cloak], [Dark Lord's Wand], [7 Magical Batteries][Scuba Gear][Harpoon Gun][Brineborn Allies] [Nice Yacht][Small Boat Squadron][EVIL Wax][Strange Mermaid Trident][1 Jazzbarge Wreckage][5 Skeleton Scrap][Rot Siren P.R. Float][Pile of Stolen Wands][Neil's Haunted Keyboard][Pile of Mana-Charged Psi-Crystals]6 [Cyber Skeleton Scrap][V.U. Headmaster Hat][Soulforged Cigar].

[Chel's Loincloth] + persuasion/leadership/beauty

3 [Golden Pitch] can burn through even magical protections

[Younger Wand] - seems weak. useful to fool

[Jodrick's Charm] +6 Combat

[Frontenac's Compass] +6 Combat

[Jose's Pistol-Wand] +6 Combat

[Ravena's Glasses] +6 Combat

[The Cloak Of Solomon] +6 Combat

[High Wizard] +15 Interaction with Magical Beings; +5 Interaction with Muggles

Followers:[5 Elite Death Beaters][12 Death Beaters][26 Novice Death Beaters][Wendigo Tribe][Brineborn Allies][5 Rot Sirens][The Bokor][Beau LaCroix][6 Moroi Vampires][3 Aztec Mantraps][3 Bloodfruit][Botched Jenni Mantrap][Order Of the Manticore Zombies][Manticore Shadow Wraiths][Porkblister Students][Ghost Squad][5 Porkblister's Relics][Porkblister's Headmaster Hat][Hexed Banana Sticker][3 Wyrdwraiths][Ukrainian Bag of Holding][6 Spectres]

[Wizarding Support: Very Cooperative]

Training: [Amphibious Combat Tactics]

Renown: C-List

WPost too long. Click here to view the full text.

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fc6600  No.53245

>>53244

>100

"It is fitting then. despite my weakness to rubber, the prophecy still dictates that only the boy can kill me and likewise, that I cannot kill the boy. and I am a believer of prophecy. I have always planned that any one of my minions might be the one to deliver the final, decisive blow to Waldough Waters. whom shall it be? my best liuetenants? a fellow student of his? a monster, a demon, or a lowly, pitiful muggle. I shall see."

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562cc9  No.53292

test

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File: ecd8d6ab4b799ee⋯.jpg (171.14 KB, 1920x1080, 16:9, 1pHKafp[1].jpg)

File: b46ae2a2666606f⋯.jpg (219.86 KB, 1280x720, 16:9, Fallout-3-Free-Download-PC….jpg)

File: 0027844d59951af⋯.jpg (38.61 KB, 720x404, 180:101, falling-skies-s2e7_pointy-….jpg)

c6dfff  No.53201[Reply]

Earth, AD Unknown

Humanity has fallen. Aliens from across the Stars came to Earth, not with intentions of peace, but with intentions to exploit the planet and its people for their own gain. Of Course, Humanity fought against the would-be conquerors, and then lost, and lost hard. Thus, Humanity was introduced to a decadent empire made up of thousands of alien species as a livestock animal. One akin to a smart monkey,

something to be used as slaves or brute labor.

The Imperial courts may fix this eventually, but it's been so long no veterans of Earth's conquest live, and nothing still has been done. Humanity now is congregated into massive cities in what was Africa, South America, India and Western Europe, the Gigantic spires sucking up metric tons of resources to sustain the abominable living condition of the hivers, who work and labor the benefit of the Aliens as little more than slave labor. Elsewhere in the North American and Chinese Exclusion zones, Wastelanders, fragments of the once great nations, eke out a living in the ruins of dead lands, every wary for the Aliens to come and capture them as they had so many before. The only truly Free humans are those who reside in Eastern Europe, its independence won in the Crucible and enforced by its rules.

For the Crucible is the Imperium's drug, cluster of star systems dedicated to combat and bloodshed on a truly astronomic scale. From arenas to interstellar battle the Crucible hold any and every kind of combat for the enjoyment and adulation of a the transgalactic mob. The circuses I their bread and circuses as it were. Moreover, the gambling placed on the Crucible is immense and binding, fortunes can be won or lost in an instant, and all bets are final, for entities both mundane and almost divine will see that you pay what is owed, or else.

The crucible goes through millions of would be champions a day and is in constant need for more grist for the mill. So now another batch of Humans has been sent, to die and bled for the enjoyment of all. You are one such Human Gladiator.

68 posts and 23 image replies omitted. Click reply to view. ____________________________
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67ac2d  No.53287

Dice rollRolled 64 (1d100)

>Name: Lucky Lucas

>Age: 27

>Fluff: Since as old as alien fiction itself, from books to films to video games, humanity has always banked on the lucky protagonist come to save the day. From robin hood to luke skywalker to john connor, they inspired generations of wasterlanders and criminals who thought that fortune favored them against the alien.

Lucas was the aliens response to this. Through a series of experiments involving probability manipulation, they created him. A rogue and rascal, who hunts other rogues and rascals. Lucas is infamous in his ability to cause ill fortune on his target, or perhaps to push his luck against theres Some say a power probability calculator is embedded in his brain, others claim the aliens granted him some sort of psionic probability manipulator. Not even Lucas knows, but his luck has yet to fail him.

He isn't strong. He's very lanky. He's very un-intelligent.

And he gets away with it through bluffing, putting a nice sharp knife where it needs to go, and knowing when to run.

>Stats:

S 8

P 8+2

E 4

C 4

I 4

A 8

L 8+2

>Skills:

Speechcraft: 80

Energy Weapons: 10

Demolitions: 0

Gunnery: 0

LockpicPost too long. Click here to view the full text.

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8c1eb4  No.53288

Boards should now be accessible again.

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a1c34e  No.53289

Dice rollRolled 14, 47 = 61 (2d100)

t..test?

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a1c34e  No.53290

File: 0c3a6ae8c43265a⋯.jpg (175.01 KB, 1260x1260, 1:1, 0c3.jpg)

Dice rollRolled 81, 69 = 150 (2d100)

>>53289

BOI, WE BACK IN BUSINESS

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aeb07d  No.53291

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File: fa2382e71cab810⋯.png (224.29 KB, 1295x920, 259:184, mymap.png)

36c156  No.49937[Reply]

Everyone knows that elves (i.e you) are the best at everything, but those elves who are impure (i.e not you) are holding you back and ruining your image! The only solution to this problem is to eradicate the impure and reign supreme in the world as is intended. Shockingly everyone else seems to be opposed to your perfect vision and actually have the gall to oppose you! It is time to rally your kin and show your lessers why you are the best and most favored of them all.

Here are the rules: http://pastebin.com/z2nD36G4

Tell us your history and what makes you standout as a snowflake in a field of snow and give your objectively true account of the world. In the words of the first (real) elf "We must secure the existence of our people and a future for elven children"

Nation Name: [Name]

Subrace: [Decides a bonus]

Background: [Decides a bonus]

Location:

–Don’t touch—

Pop: 10 +2/turn [Cannot exceed food (Minus 2x #turns when above food)]

Food: 10 +2/turn

Resources:

[Materials: 10]

Settlements:

[Starting Hamlet]

-Infrastructure:

-Defenses:

Military:

Magic:

Technology:

Society Bonus:

Race Bonus:

229 posts and 82 image replies omitted. Click reply to view. ____________________________
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dfbb59  No.53272

Dice rollRolled 14, 56, 93 = 163 (3d100)

>>53269

Nation Name: Arastel-Vil-Ninava

Subrace: Heartland High Elves

Background: Arastal-Vil-Ninava or "Tower That Holds Up the Firmament" has been since time immemorial. Ever since elves came down from the firmament of Heaven and the Greater Gods made themselves one with creation, the tower has existed. The chosen of the Gods, the chosen stewards of the world, the high Elves of the heartland, they govern the tower.

Long have they held the path to ascension from their other lesser cousins, and brooked no rival for the boons it provides. Long have they watched as their kin fragment and divide into myriad subtypes, each one less worthy than the last. No more. No more will the people of the great tower watch as their kin degenerate. No more will they be snubbed for being heirs of creations at the words of the gods themselves. No more will they be threatened by the broken kin who monger war and strife.

The High Queen Aliana has made the harsh decision to expand the borders and grasp of her people. Thus the forges are fired. The magic of old dusted off. The armor of their forefathers oiled and mended. To unite the peoples together, so the elves can live in harmony once more, war may be waged.

Location: Smack dab in the middle of the map, where the spirits and gods came down from Heaven to become reality and elves as we know them.

Pop: 71 +5/turn

Food: 71 +5/turn

Resources:

[Materials:38.5] +15 turn -4/turn

6 Lunar Marble +3 turn

4 Solar Glass +3/turn -1/turn

Settlements:

[Imperial City](Large City)

-Infrastructure:

Farm

Arastal-Vil-Ninava(Sanctuary)

Quarry

LunaPost too long. Click here to view the full text.

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b20321  No.53273

Dice rollRolled 52, 6 = 58 (2d100)

>>53270

Short Fluff because going to bed for work tomorrow.

http://www.youtube.com/watch?v=KIoP2EhzKNA

"Comrades!

Brave men you are one and all, but you are not yet soldiers. The Glorious Leader intends to remedy this. Stand tall, chest out, and let the pride of the Motherland burn in your hearts. We shall turn you into soldiers of the glorious revolution yet!"

1. [No Dice Needed] Convert 21 Food into Materials

2. Train/Convert the Militia into Conscripts

+32

Creation II

Clockwork I

Sucro-Alloys V

Wands III

Gluco-Synthesis V

3. Train/Convert the Militia into Conscripts

+32

Creation II

Clockwork I

Sucro-Alloys V

Wands III

Gluco-Synthesis V

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6ed320  No.53274

Dice rollRolled 17, 28, 27 = 72 (3d100)

>>53269

Nation Name: Intals-Nol "Heart of the Forest"

Subrace: Wood Elf

Background: Long ago the goddess of life and the earth created the elves to guard the world, and forbade the use of stone and other bounties of the earth, for it harmed the Goddess. The other elves ignored this commandment, but the wood elves have not. The Wood elves of Intals-Nol developed magic to manipulate plants and animals to do their bidding, and used magic to create trees as strong as steel to use for tools. Now those who have forgotten the covenant dare to claim to be superior. This will not stand! Lead by Archdruid Vilthas the Wood Elves move to destroy their lesser cousins and reunite the elves under the covenant.

Location: Western Forest

Pop: 40 +2/turn

Food: 42 +2/turn

Resources:

[Materials: 33] +2/turn

[Fossilized Amber: 15] +2/turn (-1 upkeep)

[Pustules: 7] +2/turn

[Steelwood: 1]

Settlements:

[Intals-Nol](Hamlet)

+Hunting Lodge

+Ironwood Nursery

+Sanctuary

+Funerary Orchard.

[Intals-solas] (Outpost)

+Pustule Nursery (Pustule Production)

+Pustule Farm (Pustule Production)Post too long. Click here to view the full text.

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83c2bc  No.53276

Dice rollRolled 89, 55, 34 = 178 (3d100)

>>53269

Nation Name: Covfefe fhtagn

Subrace: Third Eye ElvesBackground: Long ago an elf was born with a third eye and his name was Rahnp Aul. He saw the world for what it truly was a dream of a sleeping god. All around him were locked doors and windows into the void of time. He could see the past, present, and future and he told the people what he saw and they were angry for he told them the truth. With his third eye he could see how to weave magic and how he could ever so slightly open the doors to the realm of God and pull something out. Manifesting His power in great appendages like that of an octopus or bring forth strange gifts in his followers. Eventually he led his people to an island where they could practice their magic in peace and contemplation awaiting the time when IT was happening. Now is that time that was foretold and now they martial their power to open all the doors of the world and pull the God into the dream.

Location: Bottom right island in the plains

Pop: 82 +6/turn

Food: 113 +8/turn

-Resources:

[Materials: 52] +12/turn (-5 p/t)

Living Mercury Fountain (+2 Living Mercury a turn)(-1 for Maintenance)

2 Living Mercury

Settlements:

[Cophis](Small City, +4 Pop)

-Infrastructure:

Farm (Cophis, +4 Food)

Farm (Cophis, +4 Food)

Clay Pit (Cophis, +4 Material a turn)

Mine (Cophis, +4 Material a turn)

+Lumber Yard (Cophis, +4 Material a turn)

+Sanctuary(Cophis, Magic Unit)

+House of Memories (Settlement is immune to Crypt King bonus and is resistant to necromancy rituals)(WonderBuilding)

+Teleportation Array (Cophis)

Xanzdria(Outpost, +1 Pop)

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702f59  No.53277

File: b590bb8b3589dca⋯.jpg (257.59 KB, 1028x1920, 257:480, 蜈蚣改.jpg)

Dice rollRolled 91, 68, 24 = 183 (3d100)

>>53269

Nation Name: Vloc'Hut'Dor

Race: Parasite Elves

Background: "The stir of the world wakes the slumbering gods of the undergrowth." No one knows when or why this happened but the few remaining Proto-Elvanoids time forgot whose fate was to stagnate into an evolutionary dead end fell victim to an outbreak of parasites known only as The Becoming, However extinction wasn't the outcome of this event. Time passed and the parasites grew dependent on the cultivated Elvanoids, they bred more and more of them with their own that the distinction between the two was all but lost and anyone who viewed them would assume they're one of the same. However upon viewing anyone would find the now grotesque abominations they've become absolutely disgusting followed by a swarm of absolute madness which would consume them if they're lucky.

Pop: 16 +6/t

Food: 20 +14/t

Resources:

[Materials: 37]+8/t

Settlements:

[Hamlet](Jou'Hut)

[Outpost](Hos'Dor)

[Outpost](Fye'Dor)

[Outpost](Nex'Dor)

[Outpost](Axl'Dor)

-Infrastructure:

Feederies (Jou'Hut)

Hatcheries (Material Production)(Jou'Hut)

Exalted Nest (Sanctuary)(Jou'Hut)

Feederies (Food Production)(Hos'Dor)

Hatcheries (Material Production)(Hos'Dor)

Hatcheries (Material Production)(Nex'Dor)

Feederies (Food Production)(Nex'Dor)

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File: 888ed4add27ebdb⋯.webm (3.49 MB, 850x478, 425:239, groovin gondola.webm)

6f67c6  No.53257[Reply]

Wow, all these great games! How do I get into this??? I've looked at the threads on this board and they're so cool, it's like Quests from qst! I found out about this place from the quest subreddit! Well, I found out about 8chan, but then I found this place from the board index! This looks really fun, I'm hoping you will all be nice to me and show me around so I can participate and become a valued member of this community!

____________________________
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12d843  No.53258

>>53257

Get the fuck out of here scrub

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6f67c6  No.53265

>>53258

Woah! What's with the hostility, bud? Did I say something wrong, all I want to do is learn the game and have fun, I don't want to step on any toes. What's the proper etiquette I should have, Bello? I appreciate any advice you have for a newcomer like me :)

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3b15a6  No.53266

>>53257

That's not ash, ITS DAAAFTYYYY!!!!!

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e845bb  No.53267

>>53265

OwO senpai desu Ugu, would you like to rp wit me :3 (ʘᴗʘ✿)

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3b15a6  No.53271

>>53258

Init 'Game_Over_Bastard.app'

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File: 7371c85422cf1fe⋯.jpg (849.22 KB, 1024x768, 4:3, Map.jpg)

460571  No.53185[Reply]

The time has come, you've watched the lands of ebonheart and the skittering insects that think they rule it. You've bided your time in your lairs and now its time to do something this world shall be yours! You just need to figure out how to claim it.

>>>Stat Sheet

Name: What you wish to be called

Race:What manner of evil creature are you?

Fluff:Don't fill in if you're playing dumat or the sea serpent

Evil Lair Location:

Evil Lair Fluff: Self-explanatory what does your lair look like?

Troops:You will start with ten based on fluff and can recruit more as the game continues

Color:What color you would like your territory to be, note the coloring of tiles will be kinda half-assed and shitty deal with it.

Current Research:You start with things based on fluff

Current Resources: Also based on fluff

Current Territory:List villages,towns and other named things you've captured here

Villain Bonus: What you get based on your villains lore

Lair Bonus: Bonus based on your lair, bonus functions as a debuff to invading troops.

>>>Roll Chart Shamelessly stolen from TBR

actions are 3d100

100 - CRIT SUCCESS - GET OUT THE HOOKERS AND SMACK IT'S TIME TO PARTY HARD! Whatever you're doing gets done perfectly and you get something GREAT AND AMAZING.

99-90 - Great work, you get a gold star. Not really but you do get something extra that's a little bit good. Progress is half-finished, if it's already halfway completed or more then it's done.

89-60 - Good success - whatPost too long. Click here to view the full text.

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3887f7  No.53196

Dice rollRolled 3, 15, 85 = 103 (3d100)

>>53193

Name: Vyrlenaeth the Devourer

Race: Sea-Serpent

Fluff: An ancient being borne of the deep, primordial ocean and without equal. For countless years Vyrlenaeth has dwelled in these waters, feasting upon other creatures and the vessels of humans.

Evil Lair Location: City of the Drowned

Evil Lair Fluff: lmao it’s a city underwater nigga what more do ye want.

Troops: 10 Deep Ones

Color: Purple

Current Research:[Tier 2 Weapons] [Tier 2 Armor] [Tier 3 Jewel Craft] [Tier 1 Metalworking]

Current Resources: [Coral][Pearl][Platinum][Diamond][Deep-One Forge]

Current Territory: City of the Drowned

Villain Bonus: Leviathan-You are massive and your size and power is unfathomable. There is a reason Ebonheart lacks port towns, all who go near the oceans fear you, and it is obvious you control them. +5 to rolls to expand anywhere within the ocean.

Lair Bonus: The drowned city- Your domain is located deep beneath the inky black depths a horrible maddening place equal parts beautiful and terrifying with strange and fantastical non-euclidean architecture. -10 to anyone attempting to breach the depths without some means of being able to breathe and navigate underwater

Action 1: Explore the area around the Drowned City for anything of note.

Action 2-3: Get more henchmen to serve me by any means necessary.

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4e71ef  No.53197

Dice rollRolled 88, 27, 7 = 122 (3d100)

>>53193

Name: Lord Solomon Dracul Variera V

Race: Vampire

Fluff: From the royal line of rulers of the land of Variera, Solomon showed a great talent for magic from a young age, and was trained in it extensively. Eventually becoming a mighty wizard, over many years, he had learned of many great sources of power all the world over, just waiting to be tapped into. He used his knowledge to turn himself into the progenitor of his own line of vampires, so that he may live for as long as it takes to gather all of the power he could ever dream of. He leads the people of Variera, perpetually in awe and fear of his strength, as the Vampire Wizard King.

Evil Lair Location: Castle Variera

Evil Lair Fluff: Castle Variera contains all the guards you would expect of a king's home, but the inner sanctum, off limits to all but the king and his apprentices, is rife with magic traps. It's patrolled by magic creations, the results of experiments from Solomon's many decades of research.

Troops: 10 Thralls

Color: Red

Current Research: [Tier 2 Weapons] [Tier 2 Armor] [Tier 4 Stoneworking]

Current Resources: [Steel] [Glass] [Basic Forge] [Wizard's Library]

Current Territory: Castle Variera

Villain Bonus: Lord of the night-What is a man but a miserable little pile of secrets? As a vampire you strike fear in the hearts of your enemies. +5 to combat rolls, in addition once every 3 turns you can impose a -5 to the combat rolls of an enemy.

Lair Bonus: Castlevania-Your castle is filled to the brim with monsters, traps and the occasional roast chicken hidden behind a candlestick. Its very structure is linked to your life, if you fall so too does the castle…You just hope some vampire hunter with a magical whip doesn't get any bright ideas. -10 to rolls to anyone assaulting the castle that isn't a NPC hero or carrying weapons designed to slay vampires and undead.

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bb07ba  No.53198

Dice rollRolled 78, 83, 59 = 220 (3d100)

>>53193

Name: Dumat

Race: Dragon

Evil Lair Location: Dumat's Throne

Evil Lair Fluff: Ancient tunnels older then the dwarves lead deep into Ebonheart's bowels. Labyrinth and malicious are the ways within, they echo with the cacophony of jingling cyclopean chains. The mountain's heart is a dark cavernous chamber dominated by the bound form of Dumat atop the final level of three titanic platforms, a mountain within a mountain. Along the edge of the platforms are steps that have been carved into a black and reflective stone always slick with ice, a treacherous ascent fraught with all manner of perils. This close even blunt mortals can hear the whispered Dreams of Dumat.

Troops: 10 Dragon Cultists

Color: Black

Current Resources: [Mithril][Adamantite][Dwarven Forge]

Current Research:[Tier 2 Weapons] [Tier 2 Armor] [Tier 3 Metalworking]

Current Territory:List villages,towns and other named things you've captured here

Villain Bonus:Slumbering Ancient-You may be asleep and imprisoned but you still have influence many are susceptible to your whispers +5 to recruitment rolls

Lair Bonus: Mines of Moria-Your lair is located deep within the heart of Dumat's Throne slick with ice and cold beyond reasoning the dwarves dare not near your chambers nor could they for the labyrinthine tunnels are easy to get lost in even for a dwarf. -10 to all who assault your lair unless they can somehow procure detailed maps of the tunnels leading to your chamber.

1 Mithril and Adamantite Bars. Rekindle the embers of the Dwarven Forge and set its attendants to making bars of Mithril and Adamantite. The wealth of Dumat will wax, waning only in the pursuit of influence and glory. (Make a refined amount/source can either be sold or more quickly purposed into arms and armor at a later date.) +T3 Metalworking

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ae094f  No.53199

Dice rollRolled 74, 52, 64 = 190 (3d100)

Name: Ba'al Nezoth, Lord of Depravity and Deception (human alias Schlomo Shekelberg)

Race: Shapeshifting demon

Fluff: In a tower on the northwest peninsula of the island lies a sinister demon lord. No one knows how Ba'al Nezoth came to be, whether he was brought to this world by a powerful sorcerer or just wished into existence by the sinful collective subconscious of the populace of the island, but either way Ba'al Nezoth has arrived, and now that he's here he will lead the world to its ruin. It will not be by his hand that the world falls, but the people themselves, with Ba'al Nezoth acting as the shepherd guiding the flock to their demise. Subversion is the name of Ba'al Nezoth's game, and he does it very well, calling upon powerful charm and control magics to corrupt the hearts of the people. He also has shapeshifting magics, and usually takes the form of a long-nosed and friendly merchant named Schlomo Shekelberg. With this he can avoid much of the heat through his many aliases and facades while still poisoning the people with his insidious corruption.

Evil Lair Location: Tower of Ishaal

Evil Lair Fluff: The Tower of Ishaal, known by some as the Tower of Ishrael, is a seemingly innocent enough tower that many of the locals think is just being rented out by an eclectic and friendly wizard, but in reality it is the lair of Ba'al Nezoth. The first floor seems amicable enough, with guest rooms and amenities for guests, a feast hall, etc. but it's the upper floors that house the true horrors of Ba'al Nezoth's depraved and sinister lair. Sadistic torture rooms, halls full of bloody ritual rooms, and pens full of prisoners awaiting their gruesome fate. Though the tower on the outside is no taller than a standard tower of medieval design, the inside reveals countless floors, each floor worse than the last, expanding further upwards as Ba'al Nezoth's twisted mind hungers for more depravity.

Troops: 10 demonic servants of Ba'al Nezoth

Color: Blue, white or gold (whichever isn't taken)

Current Research [[Tier 2 Weapons] [Tier 2 Armor] [Tier 3 Metalworking]

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4afecc  No.53200

Dice rollRolled 99, 70, 94 = 263 (3d100)

>>53193

Name: Orzgrub Steeltooth

Race: Orks

Fluff: A truly massive specimen by even orkish standards. Orzgrub has devoted to one thing only in his life. While others may be tempted by loot or slaves for Orzgrub it was always the fightin' that kept him happy, but this does not mean he lacked any strategic or tactical sense. In fact, he was dead kunnin' and utilized this to its full effect by forcing his enemies to face him on his terms. What baffled his rivals is that he showed keen understanding of how other races think and was capable of exploiting this by causing division amongst themselves from his attacks. where anything from taking hostages close to the enemy leader to threatening the civilians with slaughter and starvation he was excellent at causing strife wherever he went.

Evil Lair Location: Orkish village of Mork

Evil Lair Fluff: Slaves and trophies of all races and cultures adorn the settlement of Mork. Looted gear worn by once kings are now owned by the teeming hordes of orks. With the knowledge used by their captives the capital is an eclectic combination of features of all races leaving a disjointed but oddly effective defenses in place that only they know how to fully navigate.

Troops: 10 Ork Boyz

Color: GREEN IS BEST

Current Research: [Tier 3 Weapons] [Tier 3 Armor] [Tier 2 Metalworking]

Current Resources: [Steel][Ork Forge] [Red Banners][Iron][Gold][Elf slaves]

Current Territory:

Villain Bonus:DA BOZZ-Ya are da boss ya're big mean green an full uv rage 'n fact ya're da biggest ork 'n da village wit' years uv kombat 'perience unda yer belt against sqPost too long. Click here to view the full text.

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File: d132bc49e25967d⋯.jpg (502.58 KB, 1500x885, 100:59, 282476.jpg)

File: ed01e54f13db919⋯.jpg (233.27 KB, 2480x1525, 496:305, bd8ec2b31d83bec9e3cc6df786….jpg)

File: 39da2bfcdfe8793⋯.png (4.67 MB, 6460x3485, 76:41, fantasy_map_1552853272294.png)

fc23e2  No.52259[Reply]

Long ago, when the universe was young and the gods of creation were just laying the foundations of what would be to come, the small ball of molten rock that would come be to known as Y’rvenia was much like all the other lifeless rocks floating through the void. It would remain so for some time, until by chance, or according to some divine intervention, life began. First came the simple lifeforms, the various types of plants and animals, but eventually a spark of sentience emerged.

The first truly rational beings to emerge on Y’rvenia is a topic of hot contention amongst the races that still remain from that time. Millenia has passed, and none remain that truly know of it, so these Elder Races, as they are known, all contend, out of equal amounts of arrogance and pride, to be the first. There are the oldest civilizations still extant on Y’rvenia, strong and wise, though long past their halcyon days. There is the Dawi, the Dwarves, short and stocky creatures who dwell under the mountains of the world; Strong enough to hew rocks with their bare hands, and as stubborn as the very mountains from which they claim to be born from, these hardy humanoids stand in stark contrast to their erstwhile rivals, the Quendi, the Elves. Tall and lithe creatures of unparalleled beauty and arrogance, who consider themselves the protectors of the natural beauty of this world. Considered to be perfect in all manner of work and warfare, they are outclassed solidly in only one area, much to their chagrin, Magic. The penultimate magic users of this world would be the Wei'lynn, large nomadic lizards of the southern deserts. A shamanistic and peaceful people, few venture beyond their homelands, and usually only do as a result of great calling or peril to their kind and the world. A usually peaceful people, but when roused to war one is reminded of their great power. Lording above all is the Vinod, the Giants, dwelling in mighty citadels on the highest peaks of the world, and rumored to be able to walk on clouds despite their immense bulk and statue. Gentle giants, they are few in number, even for the Elder races, but unlike many of them some of their descendants have prospered, though much to the anger of the Vinod. Degenerate Giants, known as Aslardi, roam the world, as stupid as they are powerful, they plunder and pillage without fear. Young Vinod often depart from their homes on journeys to disPost too long. Click here to view the full text.

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994a53  No.53176

Dice rollRolled 61, 75, 7 = 143 (3d100)

>>52906

Name: Daimyo Nishimoto Ryobe “The Tiger of the South”

Fluff: A Quendi hailing from the shrouded islands of the Eternal Kingdom to the far west. An elf of honour and martial prowess he served under his shogun fighting against the monsters that assailed the Kingdom from blighted ruins in the south of the Kingdom. His skills are honed by years of combat against vicious beasts however it was on a rather routine raid that the current chapter of his life begins. The blighted ruins were found on the furthest southern island among a series of tricky tides and jagged rocks, it was here that his fleet with struck by a great storm tearing apart their sails and casting them far from home. Few of his men survived alongside him, being cast adrift in the open ocean. They drifted for what seemed like weeks before being found by a exploration fleet captained by none other then the second prince of the Eidolon Empire. Knowing that the powerful magics that shrouded his homeland would never allow them to return Daimyo Nishimoto Ryobe and his men swore an oath of service to their savoir in hope to find some honour and purpose as exiles from their homeland.

Health: 12/12

Gear:

+ [Quendi Tatami] - Intricately-woven metal plates and leather, some of the finest armor available in the world. Though without being home you'll be hard-pressed to repair it properly. - 15 to all attacks against you, + 2 health when worm

+ [Quendi Ōdachi] - A excessively large, curved sword. Master craftsmanship and folded over a million times. Can cut through the densest steel but leaves you open on the back-swing. +20 to large targets, +10 to same size targets, and -20 to smaller targets.

Inventory:

Bonus:

+ [Eastern Wisdom] Post too long. Click here to view the full text.

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ff50dc  No.53179

Dice rollRolled 90, 73, 90 = 253 (3d100)

>>52942

>Name:

>Alice

>Health: 10/10

>Gear: + [The Claidheamh Mor] - A massive two handed sword that was left with you on the night you were seemingly abandoned. It is a good foot or so larger then you and weighs about an 1/8 of what you do. Until you learn to properly handle such a beast it will be more of a hamper then a boon to you. 2x Damage and + 10 against large targets, - 15 to Same or smaller targets.

>Bonus:

>+ [Fire-Kissed] - Your scars are unmistakably burns, but their origin is unknown even to you. However you've always had a affinity for the flames, you swear you could even beckon the candle-fire to dance for you, at least it always seemed that way. + 10 Defense to Fire, magical or otherwise, + 5 to learning/casting fire magic

>Inventory:

>Misc:

>Great-sword handling 3/18

>———————-

1-3. "I-I am sorry sir. I was told that this was the place to go for training…" Alice bowed in apology. "I did not mean to disturb you, you have my sincere apologies!"

"But if this really is the right place than you must be Lachlan…" "Please help me sir! I-if it would not be too much trouble to you."

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60a4c4  No.53182

Dice rollRolled 76, 63, 11 = 150 (3d100)

>>53051

Health: 10/10

Gear:

+ [Greatbow] - A bow as tall as a very large man, capable of draw strength's greater then the tension used to pull most small ballista back. Can also put what would grossly misrepresent as an "arrow" through a tree at 150 paces. -20/-5/+20 to smaller/similar/larger targets

+ [15 Great Arrows] - The human-length ammunition for your massive bow

Inventory:

+ Reading Glass - Allows you to read fine print.

Bonus:

+ [Degenerates] - You are seen by your elder cousins as an abomination, and will find no kinship in them. -45/-10/+5 to charisma actions involving giants/elder races/younger races.

+ [A Smith's Son] - Though your father is unfamiliar to you, his craft is not, and though hard, long hours in the forge you have gain a great understanding of the craft of metalworking. +10 to smithing actions.

Misc:

1. Say no more. I am off to pick up a large sword from the illustrious dwarves. I shall return it immediately once I go pick it up for the blacksmith

2. Perhaps there may be a traveling scholar, a scribe, or a cartographer along the way who can help me read.

3. But before I go pick up the sword, go haul at the mine and get paid for it.

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989e0f  No.53183

Dice rollRolled 24, 57 = 81 (2d100)

Name:Quill (Literally the sound of a quill writing on parchment)

Fluff: Long ago in the time of the elder races lived a proud and noble race of winged avian creatures known as the Kenku, the kenku appeared as a race of ravens or crows and prided themselves on their culture and peaceful ways. The kenku lived for a time in a golden era of peace complacent and separated from the other races completely content to live out their lives in solidarity away from the prying eyes of all else. Their society flourished as all kenku lived as kings sharing the wealth and love between eachother, that however soon changed when an albino Kenku was born to King of Kings Goldfeather. It was seen as an ill omen, the white devil had made its mark upon their society. King Goldfeather vehemently denied that his family bore evil and accepted the albino as his son and brought him into his flock. Dissent grew larger and larger though, the kenku feared the unknown, they feared change and so in the dark of night, five kenku conspired and collaborated to murder King Goldfeather on the kenkus most holy holiday. The celebration of Yvth'rali the crowfather. During this night those five kenku stole away into the palace and systematically slaughtered everyone inside, the walls ran red with the blood of the innocent during this dark act, the crowfather watched on from his domain in horror at what his subjects had become and as the last drop of blood finally fell that night, the crowfather would enact his holy judgement. For the vile and despicable act of kin-slaying the crowfather stripped the Kenku of their voice and wings reducing them to a hollow shell of what they once where, now they could only mimic the other races, no longer having a voice of their own, no longer would they fly proudly through the blue skies. In his final act of judgement the crowfather destroyed the once proud civiliaztion sentencing them to exile in the foulest region known to the races, until such a time a champion would be born that could redeem the race for their despicable actions. And so it was that the prophecy of the Lightborn was created, telling the tale of a kenku that would be born to bring salvation upon the race.

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989e0f  No.53184

Dice rollRolled 30 (1d100)

>>53183

(forgot third action)

3.Keep an eye out for interesting things on the road.

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File: 8ea12f4df21f5dd⋯.jpg (141.7 KB, 720x411, 240:137, 5561.jpg)

a1cf24  No.52810[Reply]

In August 2019 an asteroid was spotted on a collision course for Earth. It’s size suggested that a collision would plunge the world into a new ice ball age. The world governments, mostly, set aside old grievances for the survival of humanity; and ruthlessly put down any that didn’t. Projects were made to colonize the moon and mars, self contained vaults were created, habs that could hopefully survive the great freeze were built, and genetic facilities run by an AI was created to monitor these projects and create new humans through artificial wombs and stored semen and eggs in case of the worst outcomes. Of all of these projects the craziest was project Isekai, a project to colonize an alternate reality. Moving along a fourth dimensional axis it was believed that one of a few things could happen: the colonization of another planet through FTL travel, the colonization of an alternate reality, and horrible death. The project was completed just in time and the colonists were hurried through the portal. To your surprise you are alive on an alien world; but will that last?

Overall rules:

The rules will likely be bent or broken in some cases, and that is fine. I’m not perfect and I enjoy rule of cool scenarios.

While I will try to keep everything balanced I make no promises. I will do my best to give everything you try to do, within reason, to do something.

Use some logic. Bad decisions will not be saved by good rolls, unless they are crit successes, then the dice gods love you and hate me (as always). So giving your kids to the creepy guy in return for vague promises of something good will probably not work for you.

I am autistic about tech. This will not be avoided. To be able to research some things you will need to have another prerequisite tech, resource, or other such prerequisite. Such as for gunpowder you will need saltpeter, charcoal, and sulphur.

Bitching solves nothing.

Have fun. It is a game.

100- Crit success (Every 20 over 100 is another +1

99-99- 3

60-89- 2

40-59- 1

20-39- 0

10-19- Post too long. Click here to view the full text.

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4fc290  No.53133

Dice rollRolled 10, 35 = 45 (2d100)

>>53073

Name - Drakeknights

Fluff - Outside View- An order of doctors, medical scientists, martial artists, athletes, coaches, support staff, and their families. In assembling these people it was hoped that they could practice their arts in any world they went to, and by applying what their knowledge over the human body and what is it capable of, to survive and thrive. In order to acquire the resources needed to establish themselves it would be necessary to build trust with the human factions and the locals. Practicing knowledge, risk, and fighting always provide the greatest yields. With these conditions in mind, working together, pooling resources and skills needed to fight and survive, they have formed what could only described as a Knightly Order. It seemed obvious that since they all came from Earth that they should name themselves for that distant world. They hope to achieve enough resources to create chapters around the human inhabited lands. In practice the warriors of this faction are hoping to achieve a form of heavy cavalry or heavy infantry that will make the most of their medical, conditioning, and martial knowledge.

Interior View- Sports and martial sports tycoon Bob Bobadome has bought his way through the portal. He was a genius at selling sports and bringing people together. This new world was just the sort of opportunity he was BORN for. He would put the athletes and medical specialists he had brought with him to work fighting and servicing in any way that would earn them the money and reputation needed to survive and thrive. Luckily there were no intellectual property laws as far as he could tell and so he decided on the 'Knights of Terra' to try and capitalize on the people he knew best and what could hold them together. Hes brought his prized texas longhorns and his beloved collection of birds, but immediately after arriving the birds grew massive, shed their feathers for scales, and took flight as drakes! He is now the proud owner of some loving and hungry drakes.

Color - Green

Snowflake -

For Science!Post too long. Click here to view the full text.

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4fc290  No.53134

Dice rollRolled 84 (1d100)

>>53133

Reroll that scouting

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ea8980  No.53162

The South Will Rise Again -

A hunting camp is easily set up around that watering hole found down south. Starts bringing in some nice pelts, meat, and bone for whatever you guys would want to use them for. Unfortunately, though, the mining operation is a non-start. This is mainly due to the fact that one of your guys noticed that there was a vein to the SW near where the hunting camp was set up. While there is a large amount of copper around the city it appears there is a good bit of what they suspect is a nickel ore. Some say it may be better to just keep the equipment for now and wait until they find something more valuable or at least iron. Some of the boys have been comparing old world materials with new world materials of the same type. Considering the best you really have is stone, copper, and whatever decides to spawn around the pillar of light, with the tech you have now it is very hard to find any differences. People who deal with the copper say that all the base standards, melting point and all that, are within a good deviation of what it is back on earth. Putting the copper into the pillar of light for various periods of time, both earth and local samples, and it is found that the deviations shifted slightly in random directions for some properties. While some think it may be a fluke the common consensus is that materials on this planet should work the same as back on earth except those that have been exposed to some sort of magic for long periods of time. It should also be noted that married scientists had to remove their rings or get jumped by very angry spirits. Apparently they don’t like having gems around the pillar of light.

+1 Food, 1 Hides, 1 Bone

+Tech: Ambient Magic Theory (Base) +5 to studying local materials native to this world.

Dorf Fortress-

In true dorf fortress fashion you create a quick system of underground transit for the water to move from the southern watering hole to your home base under the city. You also decide to set up some filters along the way to help reduce the taste of copper and dirt in the water. It works alright, still tastes like copper and dirt though. During that endevor you also found out that there is a vein of nickel in the south west that you quickly dig a tunnel to along the same route and start a smallPost too long. Click here to view the full text.

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ea8980  No.53163

Modern Day Cowboys -

With some extra help with the spirits speeding up your horses to a ridiculous degree and allows you to round up quite a few of the goat creatures for hunting. Some think that they could do it again and try to tame the things. This adventure, and insane speeds, also brought the attention of a new kind of wind spirit. The thing looks like a pure white eagle with pure blue eyes. “Fast fuckers ain’t ya! Almost as fast as I am! Know what, you’ve earned my respect ya flighty fucks and probably the respect of my friends too when I tell them bout this.” It wasn’t long until the things started hanging around you and helping out the ones that regularly went hunting. Using your newfound friends and your normal, eight legged, horses you head south and reach the end of the mud fields, which ends in a mountain range and the same large coastal desert over the ridge. “Damn shame, them mountains ain’t fun. Old Mountain spirit Ghun lives there but he never wants to come out and play. Old bastard just isn’t lively.” You also notice some hints of Nickel near where you have already scouted and heading farther south until about half way down the mud fields.

Event: When out running around with your new spirits it seems that their own races seemed to have, accidentally, caused a small wind storm. It ended up blowing away a lot of the Partaker’s tents in their city. Woops.

+Spirits {Name} [Small, Wind]

+1 Food, +1 Hides, +1 Bone

Bird Fuckers -

You send some scouts south east along the edge of the watering hole or mud field, whichever the guys prefer to call it that day. This place is a bunch of empty nothing and it really gets on the nerves of the scouts. Reaching the edge of the mud field they find a few things. The first being a mountain range to the south that reaches higher than where you are now. The second is a ridge that they suspect is another edge to the plateau you are on, and the third is what they suspect is another pillar of light in the distance. Someone also says they thought they saw a group of humanoids in the distance, but everyone else says it was only rocks and didn’t really look humanoid. The scout was adamant that they were walking. Seeing this poor man crack you decide to create a hospital in the city. MorePost too long. Click here to view the full text.

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dc6ddc  No.53181

Dice rollRolled 28, 39 = 67 (2d100)

>>53163

Name - New World Pioneers

Fluff - When the looming threat of destruction was accompanied by the promise of a new world, some jumped at the chance. Among them were the New World Pioneers. Formed by a group of sportsmen and outdoor enthusiasts and their families, key members of the group included horse ranchers, radio operators, and the operators of a steel mill. Though they had no idea what this new world may hold, the members of the NWP knew that they wanted to see all of it. They loaded up carts of steel and supplies, pulled by their horses, and made their way through the portal. On the way, both them and their animals were changed. When they appeared on the other side, the horses had become sleipnir: stronger, faster, leggier. Perfect for covering even more uncharted ground. The humans of the NWP found that they were able to converse with spirits in this new world, opening up mysterious secrets for discovery. It has only convinced the NWP even further that they are destined to traverse every inch of this mysterious new world.

Color - Purple

Snowflake - Magic: Spirits, Mutated Stock: Sleipnir

Techs - Common Modern (See below)

Research - Air Spirits

Magic - Spirit Magic - Spirits: Sprites(Tiny, Air) Wind Eagles(Small, Wind)

Units - 1x NWP Riders [Ranged] [Cavalry] [Free Upkeep] <In Capital>

Settlements - None

Wealth - 3

Influence - 3

Resources - Horses(Mutated), Radios, Steel

+1 Food, +1 Hides, +1 Bone

Bonus: Curiosity hopefully wont kill you: +10 to scouting, prospecting, and study of new world items such as creatures, minerals, and ruins.

Spirit researchers back at camp latch onto what their new pal the Wind Eagle said about telling his friends. Spirit communication. Could their wind spirits go about and gather information Post too long. Click here to view the full text.

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File: 1148d8b4eaba115⋯.png (37.95 KB, 200x200, 1:1, Crash Land.png)

File: a4fe652c1102fee⋯.png (26.83 KB, 200x200, 1:1, Sinking into Madness.png)

File: 0e7c3156284faa0⋯.png (39.61 KB, 200x200, 1:1, Hope.png)

d5b985  No.52850[Reply]

your ship dun goofed in space and crashed into an ocean world, where it sank right to the deepest bottom this world has. congrats you dummies maybe don't all go into cryo next time yeah? well all's not lost yet. you're still alive, and you've got basic space stuff no don't question how space stuff works underwater it just does, you also have light.

-your dude no fill-

>health: 100/100

>sanity: 10/10

>equipment: (based on fluff)

>bonus: (based on fluff)

-fill out your dude-

>Name: (Mcfugger doop)

>fluff: (I suck dicks for a living)

>three personal items: (a dick that I suck for a living. my self worth. your mom)

>what you think your bonus should be:

rules and whatevers in here:

http://pastebin.com/D7W4UU5m

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ea90fc  No.53167

File: dcf3d768e08e70a⋯.png (14.14 KB, 200x200, 1:1, coon5.png)

File: 401964644991d3c⋯.png (34.27 KB, 2000x2000, 1:1, assumption map2.png)

Turn 2

>Coon storage

Supplies ???/100

General ammo 70/100

Spare parts 20/50

Materials 5/10

>character - Colour - location

Jonas Hale - Grey - Equipment Room

Ricardo Belmonte - Red - Equipment Room

Tabitha Sparkleshine - Blue - Control Room

Pvt. James Nellson - Green - Cryo

Degeneracy Correction Unit 177-ED - Dark Grey - Crew Quarter

Galo - Yellow - Equipment Room

>>53075

1.Ricardo realizing the hunt is on, dons his SNORK in as dramatic as a pose he possibly can. He looks around the control room some more, yes it's pretty clear there's a definite trail leading out the Control room and into the closet airlock in Cryo.

2. Not wanting to step outside without the means to get very far, Ricardo heads down to the Equipment room. the place looks ran sacked, even before you enter it, however Ricardo meets up with Galo inside who tells Ricardo "you an officer too brah you're ripped as shit brah mad props. there's shit here brah checked most of it can't get those shutters open over there brah" he points towards shutters that're locked almost tighter then Ricardos rock hard abs but unlike his abs the shutters know when to quit after him and Galo squat that shit. the insides are pretty disappointing as it's only just spare space suits Friction boots and a half eaten rotten lunch. "fuck this brah" Galo says as he goes back to doing push ups, Ricardo takes another moment however and finds a space scooter. fucking sick brah.

3.While Ricardo is in the Equipment room he may as well get some equipment and the only equipment he needs is personal shields and sPost too long. Click here to view the full text.

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ea90fc  No.53168

File: e56ade398a2af42⋯.png (4.26 KB, 200x200, 1:1, Kawaii Amphibious Alien Fr….png)

>>53123

1.Getting overexcited Tabitha begins doing what she(he) does best, trapping for boys, only this boy will be quite the catch and Tabitha is looking to bag it. however half way over to where she last saw it on the monitor, she forgets where exactly… she knows it did tell her right? anyways she's set her mind on trapping and trapping is what she's going to do. she arrives at the airlock in life support and puts down a simple net trap triggered by a trip wire. surely this was the right airlock. right?

2.Tabitha feeling very content makes her way into the equipment room for a quick bite of goodies. she's soon set upon by two burly muscle men after entering and is overwhelm by the hot sweaty musk they both reek of as they flex pump and pose one another between spouting "sick deadlift brah" "what's your squat routine?" "dude those hyper protein shakes are sick brah". Tabitha after many "u mirin brah" tossed at her she soon realizes exactly what she came here for, she thinks, she awkwardly goes over to where the space suits are kept and pulls two something outs so she doesn't look like she just stood there for 5 minutes staring at those Bulky biceps. then quickly leaves after looking at what she picked up.

3.Realizing that the control room is still an absolute state but more so just wanting to kill some time. Tabitha starts cleaning the gunk up, hesitant to touch the stuff she finds some gloves a mop some buckets and cleaner solution in a wall locker, she soon sets to work and is very surprised at how easy this crap is to clean up, before she even gets bored the room is relatively spotless and more importantly the consoles aren't purple surprises any more. However, she was sure the map station was working just a few moments ago. oh well.

+Space Scooter(has two modes. inside and outside. inside mode lets you by-pass it's internal pressurized gas tank for a vacuum pump that sucks in as it propels anyone holding on around, it's slower this way but it doesn't run out of gas like this. outside mode uses the pressurized gas it stores for quick bursts to get around but this is limited to around 5 bursts till the gas tank needs refilling.)

+beacon(can be fixed to an Post too long. Click here to view the full text.

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ea90fc  No.53169

File: 736e64ca4a9852a⋯.png (21.44 KB, 200x200, 1:1, JELLO GOD.png)

>>53130

1.Jonas tosses his remote drone into a airlock and flushes it outside, he soon takes control of the thing and drives it around the Coon. it's visibility is short and it's very difficult to operate the drone but Jonas handles it well despite being a translucent semi blob man. after just sheer pitch black he runs into what appears to be a structure not too far away from the Coon, he doesn't manage to see much of this weird place as the water currents pick up and Jonas is forced to pull his drone back inside. however the drone did take a quick snap shot of what the hell it just saw and as Jones examines the picture, he realizes he almost ran his drone into a ginormous sea anemone.

2.Sick of just sitting on his ass he goes to do what any sensible person should do, inventory check, making his way to the Equipment room Jonas doesn't realize the weird looks he's getting off of the people he's passing on his way, who now realize there's some awful looking monster thing crawling around the place. Jonas pays no mind to the stupid cat looking thing and heads straight into the Equipment room where he almost gets lynched by Galo and Ricardo who manage to get afew hits in before Jonas escaped into a near by air vent. still at least he managed to see the inventory, 20 Spare parts and 5 Materials, you figured. at the cost of 5 health.

3.While in the air vents Jonas sees alot of piping that goes throughout the Coon. he rests near a heater that's pleasant to him, he takes a moment to think just what in the fuck just happened, "they must have just been put on edge by something and I happen to be in the wrong place at the wrong time" Jonas reassures him self with. Not too concerned about it Jonas rubs him self onto the heater wishing for his magic body to do something cool with and something cool it does…n't in fact something bad happens. Streaks of pain shoots through his entire body again, he wishes he was used to it at this point but that's alot of pain to get used to, and before he knows it he's suddenly very very cold. Jonas unsure just what in the hell moves away from the heater and soon finds it alot more warmer, he ponders for a moment and sticks his arm closer to the heater. yup that's freezing. hot is now cold to me, what in the hell is going on.Post too long. Click here to view the full text.

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ea90fc  No.53170

>>53169

Temperature Reversal(Hot temperatures will cause hypothermia after three turns of contact.)(ten turns remaining)*

also update the turns left for your other mutations.

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e962e1  No.53180

Dice rollRolled 6, 3, 4, 5, 5, 2, 10, 9, 5, 10 = 59 (10d10)

>>53168

>Name: Tabitha Sparkleshine

>health: 100/100

>sanity: 10/10

>three personal items:

Harpoon Gun, Pocket Pussy, Makeup bag

>equipment:

Retiarius molten slag thrower, named Richard.(shoots a white hot titanium aluminide foam that hardens on impact and traps targets. mid-ranged 3-burst weapon.)

Electric trap kit(a bunch of tools and mechanisms needed to build complex traps)

Padded aqua suit(allows decent movment underwater, twenty turns of air and 5 points of damage taken negated)

>Bonus:

Hit or Miss(on a combat action, if rolled a 4/3 fuck up or a 8/7 well, reroll the combat action)

Cutie Hunter(on a stealth action, if rolled a 6/5 don't fuck up roll, gain +4 on a taunt action)

+1 Kawaii Amphibious Alien Friend

+Space Scooter(has two modes. inside and outside. inside mode lets you by-pass it's internal pressurized gas tank for a vacuum pump that sucks in as it propels anyone holding on around, it's slower this way but it doesn't run out of gas like this. outside mode uses the pressurized gas it stores for quick bursts to get around but this is limited to around 5 bursts till the gas tank needs refilling.)

+beacon(can be fixed to an object, set to follow a set path or just broadcast at a location of your choice. has three broadcasting setting low,doesn't broadcast far but is very hard spot without the right frequency encryption, medium, compromise of low and high, and high, broadcasts really far but is very easy to spot without the right frequency encryption.)

1-3: Oooo, these ripped boys are making my heart go doki-doki! I'll try to befriend them and see if I can get to Post too long. Click here to view the full text.

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File: bfd8dc363194af5⋯.jpg (182.78 KB, 1024x705, 1024:705, age of sail ships.jpg)

File: cf8c34edc2338f0⋯.jpg (152.78 KB, 900x600, 3:2, SS - Aztec Temple and Volc….jpg)

File: 37badb94f9a398f⋯.png (204.45 KB, 1790x2080, 179:208, pirate map.png)

4be6ce  No.52836[Reply]

Seas of Blood and Glory - An Age of Sail Herobuilder/Crewbuilder

Fifty years ago, the brave explorer Saint Emmeric sailed westward in hopes of finding a passage to the Orient. What he found was an entirely new world, filled with beastmen, giants, vampires, magic, monsters and most importantly treasure. This launched an exodus by the great nations of Meridia known as the Colonial Powers, who travelled westward in search of new territories, new riches and new glory. The Castellonians were the first to arrive, seeking gold along with great and powerful artifacts from the mystical continent of Aztlan. Next came the Tortuguese, the Castellonians' neighbors and close allies, seeking to gain some treasure and territory for themselves. The Franciscans, Barthelonians and Hallandians would inevitably follow, all forming their own settlements and carving up parts of the New World for themselves. All the while, the original inhabitants of the New World struggle to cope with the onslaught of these new, powerful nations and pirates and criminals have taken advantage of the relative lawlessness of the New World and turned the seas into their hunting grounds to prey on the weak and lay claim to their treasure.

You are one of the people who has somehow ended up here in the New World, perhaps as a native of these lands or as a bright-eyed newcomer eager to make his fortune here. What role will you play in this new world? Will you be a brave native who saves his people from extermination and subjugation, or will you be the one that conquers them? Will you say "Fuck it" and rob both sides blind instead? It's all up to you.

Welcome to Seas of Blood and Glory! To begin please read the lore and rules pastebins found at the bottom of this post and then fill out this character sheet. (Note: I'm only accepting a maximum of 10 players, players who want to join after the 10 player mark has been reached will have to wait for an inactive player to be wiped before they can play)

—Fill out—

>Name:

(Please pick something meaningful, no retardation/distasteful memes allowed)

>Race:

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085555  No.53127

Dice rollRolled 65, 52, 73 = 190 (3d100)

>>53085

CAPTAIN OBJIMAC STROMOV

>Health:

11/11

>Current Status:

Healthy

>Equipment:

Slavan clothing, worn elven chainmail (+1 HP), damaged Slavan shashka (+1), Fine Matchlock Pistol (+3)

>Currency:

180 Gold Doubloons

>Ships:

<Záznam> Medium ship (20/20 HP, ATK +4, ST 9/20, CREW: 15/20)

<Nesrozumiteľné Bľabotanie> Medium ship (20/20 HP, ATK +4, ST 9/20, CREW: 10/20)

>Crew:

25 elven buccaneers

>Special Crew:

None yet

>Morale:

Normal (+0)

>Supplies:

3 Tribal rations

3 crates of hardtack

1 crates of regular rations

3 barrels of Slavan vodka

2 crates of old shashkas (+1 to combat for 10 crewmembers per crate)

4 crates of cannonballsPost too long. Click here to view the full text.

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1e7f6a  No.53131

Dice rollRolled 59, 65, 20 = 144 (3d100)

>Health:

10/10

>Current Status:

Healthy

>Equipment

Merchant’s clothes, old Dwarven hatchet (+1 ATK), old matchlock pistol (+1 ATK)

>Currency:

100 Gold Doubloons -5/turn

>Ships:

HMS Commerce - Large Ship (HP 40/40 HP, ATK +6, ST 18/55, CREW: 25/50)

>Crew:

35 Camlann dwarves, 10 West Nopu-enlou Company workers

>Special Crew:

Doctor Albert Hobbes - [Medicine III] [Onondaga Translator] - Fee: 5 gold doubloons/turn

>Morale:

Normal

>Supplies 17/25

4 regular rations

3 barrels of Eldin Baragh stout

2 crates of old cutlasses (+1 ATK for 10 crewmembers/crate)

2 crates of cannonballs

1 bundle of lumber

3 bundles of sailcloth

2 bundles of live oak (hardwood)

Buffalo Spirit Cloak

>Treasure:

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359893  No.53132

Dice rollRolled 78, 55, 33 = 166 (3d100)

>Name:

Matías Xirau

>Race:

Human

>Gender:

Man

>Nationality:

Castellonian Empire

>Fluff:

http://pastebin.com/yNAcZ1Y7

>Color: Orange

>Health:

8/11

>Current Status:

Healthy

>Equipment

Conquistador’s garb, old rusty iron cuirass (+1 HP), old cutlass (+1 ATK)

>Currency:

200 Gold Doubloons

>Ships:

Incendio del Sol - Large Ship (HP 40/40 HP, ATK +6, ST 27/55, CREW: 50/50) (25 for Sea Serpent Hunt only)

>Crew:

15 Santisma Madre survivors, 10 escaped Ixtlub slaves, 11 Scoundrels (Temp.)

>Special Crew:

None yet

>Morale:

Normal

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12708c  No.53138

Dice rollRolled 73, 86, 46 = 205 (3d100)

>>53083

>Name: Garrett the Godless

>Race: Human

>Gender: Male

>Nationality: Free City (Dead Man's Anchorage)

>Fluff: Garrett is a lean and fit young man of average height with a head of scruffy black hair and a pair of cold green eyes. His face is handsome but hard, with numerous nicks and pockmarks marring his good looks. His beard is shorn down to a permanent stubble and his clothes are all heavily patched. In battle he wears a gruesome mask fashioned from a guardsmans' skull and etched with war-oaths taken from the good book of Solarianism, hiding his features behind bleached bone as he lays men low with cutlass and shot.

>Color: Dark Grey

>Health:

3/10

>Current Status:

Bleeding Out: -1 HP/Round

>Equipment:

Brigand’s clothes, worn out cutlass (+1 ATK), old matchlock pistol (+1 ATK)

>Currency:

100 Gold Doubloons

>Ships:

<The Dripping Knife> Medium ship (15/20 HP, ATK +4, ST 9/22, CREW: 15/20)

<The Red Maiden> Medium ship (18/20 HP, ATK +4, ST 9/20, CREW: 10/20)

>Crew:

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c636c7  No.53141

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File: 7ca58e342e8cd45⋯.png (1 MB, 772x525, 772:525, Brettonia.PNG)

File: 9f5025a73c38203⋯.png (1.4 MB, 857x579, 857:579, Empire Knights.PNG)

File: 940ba544be55519⋯.png (1.15 MB, 828x525, 276:175, Dorfs.PNG)

93cf7c  No.52962[Reply]

Welcome one and all to Oldfag OP's New Game!

(Last one was put on Hiatus due to my own lack of motivation, it'll be back, but until then we will entertain ourselves with this!)

The rules of this game are pretty simple, and are outlined within this pastebin:

http://pastebin.com/0GxN4N68

Before we officially start the game and enter into the lore, let's create your units.

To start off with, the base amount of units you start with is 400 of the most bottom level units your selected nation has. There are minor exceptions (those being, Brettonian Peasants. All the others adhere to this rule.) If you wish to start with stronger units than those, then please DM me or otherwise contact me. Alternatively, you can just put your own number in, if you feel it is fair, and I'll edit it later if I feel it is wrong.

As for Units, initially we'll start off using this wiki from the game, to keep things simple. I will be adding in units from the Codexes and lore as we go along.

http://totalwarwarhammer.gamepedia.com/Total_War:_Warhammer_Wiki

We are only doing Forces of Order, with the exception of Vampire Counts, who will be permitted because muh necromancy.

Template:

Unit Name:

Nation/Race you are aligned with (Brettonia, Empire, Dwarves, Elves, etc.):

Troops(Please use this space to enter what units you want):

Backstory (Use this to fluff up your own little band of units, doesn't have to be a lot.):

____________________________
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9c5c86  No.52972

File: 36207cfd4ded2c6⋯.jpg (37.54 KB, 680x383, 680:383, Brian-Blessed-680x383.jpg)

File: b9ed68a85b1bdfb⋯.jpg (50.22 KB, 625x833, 625:833, Lightning Scar.jpg)

File: fe1a39eab4a19ed⋯.jpg (590.94 KB, 1920x1080, 16:9, liam-cullen-bretknightprom….jpg)

>>52962

Unit Name: Bastien's Band

Nation/Race: Brettonia

Troops(Questing Knights/Grail Knight):

Backstory: Bastien le Bolt. The Hammerhand. As a Knight Errant his most perilous foe had been a witch who conjured storms from within a dark forest. Corrupted nature itself was her guard dog. Twisted forests fought him continuously for two days and two nights, but on the dawn of the third day he cornered the witch against a great oak. With lance coached approached ready to impale her black heart but she weaved lightning into her hands and into his path. It caught upon the tip of his lance traveling up the shaft and his arm rending them and bursting his chainmail with thunder. Unrelenting he went onwards, thrust his ruined palm and with the power of his charge burst the witch's skull upon the oak like rotten fruit. His horse stood up on its hind legs as the impact stopped them from going forward.

By the Lady's grace his arm and fist recovered though forever scarred with red branching lightning along the limb. While he recovered he had time to consider his life, faith, and destiny. It was surely a sign that his life was preserved in exchange for the perishing of his lance. He would take up the Quest, and leave his new forested domain in the stewardship of his brother. His journey would take him to the farthest lakes and sacred rivers eventually out of Brettonia to follow visions of the most distant vistas in the Old World, making comrades and companions along the way, and joining the Iron Company to venture even further.

Bastien is a big brettonian with a booming voice, black hair, and a chestnut colored charger.

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9c5c86  No.52977

>>52972

Troops: 60 Knights Errant*

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348959  No.53056

File: d861e5a164085f0⋯.jpg (229.24 KB, 700x700, 1:1, The_Outlaw_III_by_kingzog-….jpg)

File: c176693725c2d83⋯.jpg (26.74 KB, 485x350, 97:70, commish_skaven_engineer_vo….jpg)

File: 7627e6d0cea0bfe⋯.jpg (143.91 KB, 800x778, 400:389, d3eno3i-4d9a8499-d9bd-42a4….jpg)

Unit Name: Geldert's Gunners

Nation/Race you are aligned with (Vampire Coast):

Troops:

Lord: Gunnery Wight

Agent: Dawi Engineer (undead)

Agent: Warplock Engineer (undead)

1 Ratling Gunner

2 Warplock Jezzails

7 Gunnery Mob

5 Undead Thundrers

Backstory:

Many times a man finds strength in the pursuit of a goal.

But other times, the pursuit is stronger than the man.

Geldert was a former engineer of nuln obsessed by gunpowder and firearms, and would have made a fine engineer had he been complacent to follow the Nuln Engineer Schools rules. But it speaks of a man who is too radical for even the school which professes itself a haven for radical Dawi and guild expatriates.

For Geldert had heard rumours. There far, across the sea, tales of the great Vampire Coast reached him. Undead pirates, wielding shot and powder, living forever. What is one lifetime to an eternal unlife of research? Consumed by his own madness, he took to the next ship to Lustria. There, he sabotaged the ship's powder, leaving on a small rowboat just before the ship burst into a massive ball of flame and splinters, killing all aboard. The explosion and death attracted the pirates, and he offered the corpses and souls of his crew to them begging to make himself one of them and offering his skills.

Thus Geldert became a gunnery wight.

And for 5 score decades, he has been perfecting his craft. At great cost and effort, he has gathered a host of other undead gunslingers and marksmen under his thrall, rising through the pirate ranks. His greatest achievements being the defeat and capture of a Dawi Engineer. Dwarves might be resistant to magic, but if the legends of Chaos Dwarfs and Dwarven Ghosts are to be believed, not immune. And he proves this by raising the enginPost too long. Click here to view the full text.

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ff02b3  No.53057

Unit Name: Order of the Black Rose

Nation/Race: Vampire Counts

Troops: Order Knights/Reiksguard

Backstory: Despite the vampire's absolute rule over Sylvannia not all humans are peasants consigned to their backwater villages. Some are held as favored pets due to great skill enjoying luxury as courtiers who inflate their master's ego. One such vampire of the von Carstein line took this a step further and organized the best warriors of his domain and made a knightly order to put them in and have them swear fealty. While considered almost a joke to his peers and an insult to any empire citizen they had quickly proven themselves rather effective at carrying out their master's will. Able to freely go outside their territory without immediate backlash they were able to garner much prestige through their truly glorious charges. Some who witness them for themselves claim that only the supernatural grace of the grail knights and the unholy curse of the blood dragons is what keeps them ahead of these fearsome warriors. Alas success breeds envy and in this grim world it can only end in death, so when a group of blood dragons heard these claims they went to the Von Carstein's court and slaughtered him along with his most elite knights. Bitterly resentful and now having no lord to call their own they sell their services to the highest bidder. Hoping to rebuild their order from the brink.

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